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January 14, 2008

Apple Sells One Million 3G iPhones First Weekend. Ten Million iPhone Apps Downloaded.

Despite a few hiccups and stores running out of inventory, Apple was able to sell one million 3G iPhones worldwide across 21 countries its first three days on sale. During that same time, owners of both the new and old iPhone were able to download 10 million apps from the newly launched App Store on iTunes, despite major problems with the iPhone 2.0 software update disabling many people’s phones temporarily on Friday.

That brings the total number of iPhones sold since the launch of the first generation phone to more than 7 million. Apple’s goal of reaching 10 million iPhones sold by the end of the year seems well within reach. In contrast, it took the first iPhone 74 days to reach one million sales, but it wasn’t sold in 21 countries. Apple watchers will be looking for clues about what portion of sales are in the U.S., versus in international markets.

The startup community will be more interested in the download numbers. The 10-million download figure includes both paid and free apps. Apple did not offer a breakdown, but it stands to reason that the free apps made up the vast majority of downloads.

But even if 10 percent were paid downloads, though, and assuming an average price of 4.99, that would be a $5 million weekend. Not a bad start. And it could have been more than that. Seven of the top ten paid apps, including Super Monkey Ball, Cro-Mag Rally, Tetris, and Band, are $9.99. (Coming in at No. 12 is another $9.99 game, Electronic Arts’ official Scrabble, which is also coming to Facebook).

Some of the apps seem to have been rushed out too early, with reports of some of them crashing. So the launch wasn’t perfect. But the demand for the new iPhone and all the apps made for it indicated by these early numbers support the notion that people desperately want the Web and better computing experiences on their phones. Of course, we knew that already.

Source

January 13, 2008

Google Speeds Up Mobile Search

At Google, it’s all about speed. That’s doubly true for mobile applications. Google made some improvements to its mobile search, making it load faster on most mobile browsers. It does this by caching the page.

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Google also added an iGoogle link to its mobile homepage. It also now allows you to customize and rearrange the widgets on the mobile version of your iGoogle start page so what you see on your mobile iGoogle can be different than what you see on your desktop. (You have to set this up from a regular computer, but can basically drag and drop widgets around to your liking).

This should make iGoogle a much more viable mobile start page. And, arguably, you need a start page with shortcuts to your favorite content on your mobile browser more than you do on your desktop. It’s just faster that way.

Below is a longish Google video with a demo of the new functionality (skip to about 1:44 in, when the actual demo starts:

January 10, 2008

Bill Gates' Last Days